- GHOST RECON ADVANCED WARFIGHTER 2 STRATEGY GUIDE HOW TO
- GHOST RECON ADVANCED WARFIGHTER 2 STRATEGY GUIDE CODE
- GHOST RECON ADVANCED WARFIGHTER 2 STRATEGY GUIDE PC
You'll sit inside it on your own for a good couple of minutes while they bimble unhurriedly over and squint at the doorway in apparent bafflement. Particularly ridiculous is getting them to the extraction helicopter needed to finished most missions. Instead, anything that might cause pathfinding breakdown is sometimes entirely ignored, requiring your giving multiple orders to coax your glassy-eyed compatriots over to where you want them.
GHOST RECON ADVANCED WARFIGHTER 2 STRATEGY GUIDE CODE
The maddening AI problems of the beta code we had a look at a few weeks back have been fixed somewhat - there's no getting stuck on a rock and running on the spot until the end of time here. Give such an order and half the squad will stop to have a think about it first, often just stand still or only go halfway. Unfortunately, if they're a way off from your position, they're agonisingly slow to catch up.
This is just dandy if you're only sending them to a wall five metres away. Its odd, satnav omniscience is not a requisite either - you can direct your men through the FPS HUD instead, with a couple of mouse-clicks sending one or all of them to anywhere within sight distance. The tactical map is far easier and more intuitive than anything involving the word 'tactical' usually tends to be.
While GRAW 2 might be lacking personality, this is certainly a slick game. In either case, such military precision, if you get it right, rarely fails to raise your mouth into a smug half-smirk. You don't need to fire a shot yourself, though conversely being an accomplished mouse-jockey means most skirmishes can be mastered without your mates on the easier difficultly settings. "It's called the price of peace," responds your character, apparently only just holding back a yee-haw afterwards). ("Thees ceety, what haff we done to her?", asks a Mexican loyalits you're allied with as he regards the ruins of Juarez. ah, 'Mexican renegades' are no match for US might, it seems. Your men move into position, there's a handful of bullet noises, and one by one the red diamonds that signify enemy locations blink out. There's a real pleasure to setting a skirmish up then watching it be played out exactly as planned. Your weapon load-out's your choice, and can be switched mid-mission from the Mule, a remote-control resupply vehicle. Your own glory is never snatched away by gung-ho AI.
GHOST RECON ADVANCED WARFIGHTER 2 STRATEGY GUIDE HOW TO
More positively, this means GRAW 2 is entirely your game - your dog soldiers will only do your dirty work if you're canny enough to tell them how to do best do so. These guys can only do what they're told. While this does mean your control over your Ghosts (for the uninitiated, they're a squad of near-future US commandos fighting insurgents) is absolute, a certain self-sufficiency has been sacrificed. A new overhead tactical map mode means long chains of orders can be set for one or all of those dog-robots in the guise of men, even down to the direction they face and the width of their firing arc.
GHOST RECON ADVANCED WARFIGHTER 2 STRATEGY GUIDE PC
Such unease aside, GRAW 2 on PC is a significant revision from its earlier console incarnation, especially in terms of squad control. I might well be in extreme danger as a result, but at least I no longer feel like I'm being followed around by three shop dummies wired up to dog brains.
That's why I've started tackling missions on my own, leaving my squad back near the insertion point to stare blank-eyed at the floor. Occasionally, if left to his own devices for a while, one will pathetically inquire "sir?" in a voice that sounds like a slightly butchered C-3PO awaiting instruction. They don't talk to each other, they don't joke, they don't complain about being told to walk backwards into a firezone. Even though I don't get my men killed that often and they diligently trot out "nice shooting, sir" when I make a headshot, I don't get the impression they're happy.